There is a moment, familiar to anyone who has built or used software long enough, when an application stops feeling like a tool and starts feeling like resistance. Nothing is broken. No error is thrown. And yet every click carries a faint drag, every action asks for a little more attention than it should. Over time, that drag accumulates into fatigue, frustration, and eventually a kind of cognitive shutdown.

This is about that feeling. About the difference between software that flows and software that grinds. About the quiet art of engineering that makes systems feel light, humane, and proportionate. And about the growing body of modern software that seems designed to extract attention, compliance, or metrics at the expense of clarity and ease.

Software as a Lived Experience

We often talk about software in terms of features, architectures, frameworks, and performance characteristics. These matter. But users do not experience abstractions. They experience sequences of intent and response. I want to do a thing. The system responds. That response either reinforces momentum or interrupts it.

Good software respects momentum. It anticipates the user’s next move without demanding ceremony. It reduces the number of decisions required to accomplish a task. It removes friction where friction adds no value, and preserves it only where deliberation is important.

This is not about minimalism for its own sake. It is about proportion. The effort required should match the importance of the action. Saving a document should be easy. Deleting a production database should not be.

The Craft of the Right Solution

One of the hardest skills in software engineering is choosing the right level of complexity for the problem at hand.

Too simple, and the system becomes brittle, unable to adapt to real-world variation. Too complex, and the system collapses under its own weight, demanding constant cognitive overhead from both users and maintainers.

The right solution is rarely the most clever one. It is often the one that looks almost obvious in hindsight. The one that fits the problem so well that it disappears.

This kind of engineering requires judgment. It requires understanding not just the technical constraints, but the human ones. How often will this be used? By whom? Under what conditions? What happens when things go wrong?

When done well, the result feels effortless. When done poorly, the system leaks its internal struggles directly into the user’s experience.

A Thousand Paper Cuts

Much of modern software fails not through catastrophic bugs, but through accumulation. An extra modal here. A slightly delayed animation there. A confirmation dialog that appears one step too late. A setting buried three layers deep because analytics suggested it was rarely used.

Each decision, in isolation, seems defensible. Together, they form a maze.

The user is asked to remember states, track context, dismiss interruptions, and decode ambiguous feedback. The software no longer works for the user. The user works for the software.

This is what people often describe, crudely but accurately, as enshittification. Not because engineers stopped caring, but because incentives shifted. Engagement metrics replace satisfaction. Growth experiments replace judgment. Systems are optimized for stakeholders who never have to use them.

Flow Is Not an Accident

When software feels good, it is not an accident. It is the result of hundreds of small decisions made in service of clarity and respect.

It shows up in naming. In defaults that make sense. In interfaces that forgive mistakes and make recovery obvious. In performance that feels instantaneous even when it is not.

It also shows up in restraint. In features that were consciously not built. In edge cases that were handled quietly instead of surfaced loudly. In the willingness to say no to complexity that does not earn its keep.

Flow is a form of empathy made concrete.

The Engineer’s Responsibility

As engineers, we are often insulated from the lived experience of the systems we build. We work in abstractions. We optimize locally. We ship incrementally.

But every decision has downstream effects on attention, trust, and emotional state. Software shapes how people feel while trying to get things done. That is not a neutral act.

We should be asking ourselves not just whether a system works, but how it feels to use. Whether it reduces anxiety or amplifies it. Whether it gives energy back to the user or steadily drains it.

Choosing Better

The art of software engineering is not found in maximalism or minimalism, but in fit. In delivering the right solution for the right problem at the right time.

That art is quieter than hype cycles and harder to measure than engagement graphs. But users know it instantly. They feel it in the absence of friction. In the sense that the system is on their side.

Software should not make us scream at our screens. It should help us think, act, and move through the world with less effort than we brought to it.

That is the standard worth defending.

Steve Regester

Steve Regester

Technology consultant and engineering leader with 15+ years of experience helping businesses grow through expert technical guidance. Specializing in startup consulting, full-stack engineering, business automation, and security testing.